2020-05-04 config - add new bulletin boards by Snakebite - remove not needed properties from p3ds - remove textures from road lod - replace elevator scripts with Leshrack's version 2020-04-28 scripts, config - start to integrate virtual garage 2020-04-27 scripts - add custom Virtual Garage 2020-04-18 model, config, scripts - Fix Tilly attach/detach - Add reset wires and cats to Tilly - Various improvements to scripts 2020-03-17 model, textures, config - revert to old island and carrier_9 - use joe_nauticalBridge again 2020-01-29 config - add/fix despawn option for arrest: [this, true] spawn TTT_fnc_arrest; this landAt (Nimitz getVariable "JDG_dynamicAirportNimitz"); this code will despawn the AI plane after landing 2020-01-28 model, config - Allow Firewill's F-14 to be used for populate carrier - Update and fix the island slightly - fix despawn option for landing 2019-10-06 config - make dynamic airport for AI shorter and align more towards island 2019-08-16 init - planeInit/heloInit/camanInit is now spawned rather than called to prevent race when using Zeus in MP - use new bikey (tetet_nimitz_exp) 2019-07-21 - automatically attach AI pilots to the cat before launching - fourth parameter of ttt_fnc_planeStart needs to be true for that, false and the plane won't be attached - added Belknap pole - added cat shuttle to things - cleanup script for launch crew that deletes them after 120 seconds 2019-07-05 - fix auto sync loop 2019-05-30 - remove old RSC classes from nimitzfunctions config.cpp 2019-05-28 - integrate Odyseys new island and lower deck 2019-05-22 - expose reset wires and cat to ground floor island action - fix reset cat for launch crew - fix air defense direction - improve ambiance 3 to be less error prone - add CBA keybinds for crane operation, ctrl-wsqe, keys need to be tapped 2019-05-21 - fix duplicate actions - check for variable before adding action - only add action where vehicle/unit is local 2019-04-21 - bug fixes on island - add reworked carrier_9 by Odyseus - add needed rvmat and textures for carrier_9 - re-add dll-tow to stay backward compatible 2019-04-07 - added Odyseus' reworked island - remove joe_nauticalbridge as it's integrated now - place air defenses with setPosASL rather than setPos - remove dll-tow 2019-04-01 - added LSO platform 2019-03-30 - Fix landing statistics, available in the island ground floor 2018-12-25 - fixed general quarters sound on island base 2018-12-09 - replaced bombs with new weapons cart on weapons elevator - add radar to island - inherit from B_Radar_System_01_F for ttt_nimitz_radar 2018-12-08 - add new weapons cart, courtesy of USAF mod - add landing statistics 2018-10-03 scripts, config - introduce maxDistZ to specify the height on which the wires catch you 2018-09-06 scripts, nimitzfunctions - print an error in Eden if the height of the Nimitz is not close to sea level - expand range when IFLOLS can be used 2018-08-10 nimitzfunctions - fix syncCatapult function - fix ambiance 1 teleport to cat 2018-08-07 nimitzfunctions - inline private in ttt_fnc_planeStart 2018-08-06 nimitzfunctions, model - add *_shuttle_start mem points to nimspots - use pos_launchbar and *_shuttle_start for a more precise catapult position - remove waitUntil and log from fn_global 2018-08-04 nimitzfunctions - ambiance means ambiance 1 module in the following changelog entry - equip Tanker in ambiance with buddypod - prefix alt with Tanker- for tanker planes in ambiance - wait for plane to be airborne before calling land functions in ambiance - add marker for SAR helo in ambiance - teleport plane to elevator after towing, for safety, in ambiance - raise tailhook after landing in ambiance - disarm plane when on elevator in ambiance - enable growler support if present in ambiance 2018-08-03 config, nimitzfunctions - re-enable syncLoop due to planes with overwritten init event handler - enable TTT crew and Jets yellow shirt 2018-07-25 nimitzfunctions - fix check for carrier compatibility config entry (isNil and isNull) - fix numbers script if user did not select a number in Eden attributes 2018-07-14 nimitzfunctions - try to fix ambiance 1 2018-07-11 config, scripts - introduce event handlers for plane, man and helo functions - deprecate syncLoop 2018-04-14 scripts - repair ambiance 1 slightly 2018-03-28 scripts - new numbers from NightIntruder - added heli landing script framework 2018-03-25 config, scripts - reverted numbers back to textures - shortened time to salute 2018-03-24 model, config, scripts - new numbers as p3d (68, 69, 70) - new script for using p3d as number 2018-03-23 model, scripts, config - new island texture by Odyseus - use vanilla RIM-* missiles in ttt_nimtech_aa 2018-03-22 scripts - add Dragged3DEN event handler for updating nimitz location - add Moose' improved fn_launchCrew script - update num68 p3d - add radar to nimtech_aa and Nimitz init - set air defense combatmode to red 2018-03-18 scripts - add new IFLOLS script, replace old one 2018-03-17 model, config - add IFLOLS selections 2018-03-16 model - added 75, 76, 77 deck 0 number objects 2018-03-14 model - apply deck.rvmat to elevators 2018-03-11 model, scripts, config - added 72, 73, 74 numbers - add general alarm sound - embedded general alarm sound when plane extends tailhook with blue action - fix for cat 4 markers 2018-03-10 model, scripts - change launch crew animations - alter cat launch to allow UAV to launch - add parameter to Tailhook Down to not show it if already deployed - blue tailhook down option now supports jets DLC plane and UAV - added 68, 69, 70 and 71 deck 0 number objects 2018-03-09 scripts - change launch crew animations 2018-03-08 config, scripts - add emissive number rvmat to island number - add rear left white shirt on launch for cat 1 - 3 (no space for cat 4) - changed shooter position - tailhook goes now a bit up when the wire is caught (animate 0.5) 2018-03-02 config, scripts - allow customizable launch crew function via catapult module - allow customizable landing function via arrest module - remove test nimitz radar - add attach/detach of planes to Tilly 2018-03-01 scripts - use new a3 animations for shooter 2018-02-25 model - enlarge images on monitors on bridge 2018-02-24 scripts, config - fix auto texture picker with custom init for planes - added ECM plane selection to populate, placed in fore hangar 2018-02-22 scripts, config - improve elevator config - remove script error in detachEdenEvents 2018-02-21 scripts, config - make elevator state configurable - add auto texture picker for planes 2017-11-03 scripts - change SAR helo pos in populate carrier, closer to E4 now 2017-11-01 scripts, configs, model - feelers script works in Eden now - add general quarters sound and action on bridge and island floor - add Monitor1 to MonitorE hidden selection in nautical bridge 2017-10-30 scripts - add ussrlongbow's cron scheduler - new launch crew animations 2017-10-28 model - make RAM more small missile like 2017-10-22 config, model, script - use all tubes of Mk-29 sea sparrow launcher - use all tubes of RIM-116 RAM - use smaller missile model for M-116 RAM - fix shadow and animated selections in M-116 RAM - add hcpookie's smoke effect upon missile launch - make use of BIS_fnc_missileLaunchPositionFix 2017-10-02 config, model - create air conditioning unit - place ac via init script - add engine sound to hangar 4 - make logistics loadout for GOM adjustable 2017-10-01 config, model - adjust dynamic airport for assisted landings - modified nautical bridge to stop columns from peeking out 2017-09-30 config, model - add weaponry to weapons elevator - add Grumpy Old Man Aircraft Loadout support, rename to GOM AL Nimtech Edition - remove under construction sign from island - add geo lod to information wall - fix corridor in 2nd deck 2017-09-24 config, model - add driver proxy - fix carrier_1 for deployable gangways - use deck crew as crew 2017-05-20 config - make init eventhandler stackable - revert carrier_1.p3d 2017-05-01 config, scripts - add JDG_dynamicAirportNimitz 2017-04-23 config, nimtech_aa, model - use new featureType = 2 config. removing featureSize - experiments with sensors for nimtech_aa - update carrier_1 from TheSn4k3 2017-04-09 model, config, nimtech - reverted medical bed to thingX from car_f - removed patuxent from download, it's not finished yet - added new textures from Shockley 2017-04-01 model, config - remove aft wall in entrance, showing Joes's wall - adjust weapons elevator to new 2nd floor height - add geo lod mass to weapons elevator 2017-03-26 functions - add pictureMap of terrain to area of operation in briefing and map room 2017-03-21 aa, functions - update Phalanx model and textures from TheSn4k3, update shadow, geo and fire geo lods - update aa defenses init, use the right variable name for crewing the AA - have Tilly remove all Air, Land, Ship wrecks 2017-03-20 sounds, functions - add touchdown sound, kudos to Jones - call touchdown sound from arrest 2017-03-19 config, logos - add new logos from Odyseus - add author information to carrier and aligner - fix geo lod for aftMast hiding 2017-03-04 model, config - add drawbridge from Joe, animate it 2017-02-28 model, config - make aft mast hideable: (this getVariable 'jdg_carrier_island') animate ['aftMast', 1, true]; 2017-02-27 textures, config - add numbers textures and Eden configuration - can mimick any Nimitz class carrier now 2017-02-19 scripts - remove leading \ from playSound3D sounds 2016-10-25 scripts - use attachTo for air defenses in Eden 2016-10-21 scripts - replace say3D with playSound3D - Reduce approach speed / braking distance in touchdown - initalize post processing effect disablement properly - add canTow check for tractor in ambiance - app CUP Tractor support - improve robustness of ttt_fnc_global 2016-10-17 model, scripts - option to disable cat launch post processing effects - change geo, road and physx lod in carrier_1, carrier_14 - change air defense mem points in nimspots - add setVectorUp to air defense 2016-10-16 bridge, scripts, air defenses, model - inverted some textures - add setPos to air defenses - add setVelocity to air defense - change geo lod in carrier_1 - create heavy baseplate on each air defense model - change air defense mem points in nimspots 2016-10-11 model - add mem point cameraMast for videos 2016-10-08 scripts, air defense - do not use attachTo for air defenses, causes a memory leak - removed CUP functions due to name conflict - increased speed of aa defense turrets - fix wires 2016-09-21 nimtech_aa - Added proper MainGun selection to Phalanx mem points 2016-09-19 model, scripts - Restricted air defense turning on Nimitz - Made mk29 sparrow launch sound louder - Enlarged medical room, new subsection - Added another map board to briefing room (index 9) - Remove cba debug output from IFLOLS - Added joe_beds 2016-09-18 scripts - Increase brake speed of wires - Use remoteExec to show smoke on every client 2016-09-16 nimitzfunctions, scripts - Fix placement of Eden objects at correct height - Add tractors to ambiance 2016-09-15 nimtech-aa - Add weight to Mk29 sea sparrow launcher - Add fire geo to Phalanx and RIM-116 2016-09-11 model, nimtech - Patched hangar door in hangar4 - Removed ceiling from weapons room - Added named selections to weapons room - Re-enabled weapons elevator - Added Jacky.paa for locker sign 2016-09-09 model, config - Remove odd object from bridge - Invert map of Altis on bridge - Show Chernarus map on map room - Add zodiac proxy to boat room - Remove scripted zodiac from boat room 2016-09-05 config - add Eden attribute for briefing room - add Tanoa map 2016-09-04 model - enlarge medical room hangar5 - remove pipes from hangar3 - add roadway and geo lod to gangway hangar3 - remove blocking geo lod hangar2 2016-09-02 model, scripts - restore old lower hangar - remove debugging output - put IFLOLS 50 cm higher 2016-08-26 config, scripts - add builtin and ambiance Eden properties 2016-08-23 scripts - add fn_syncLoop, encapsulating the auto sync of planes and men - introduce ttt_builtinSleep to alter sleep duration for auto sync 2016-08-21 config - add joe_nauticalbridge as dependency 2016-08-13 model - re-work geo lod for hangar_1 - remove components for geometric occluders - widen entrace between hangar7 and 8 2016-08-08 model, nimtech - add attendant=1 to med objects in nimtech for ACE compatibility - add geometric occluders to hull_0 to 3 - apply rvmat to fuel station - fix p3d of hull 0 2016-08-07 model - added more internal lights - removed the fake sound vehicle and embedded engine sound in Nimitz - add wire3pos and wire4pos to carrier_10 - medical station peeked out of the hull, fixed - added MedStation1 mempoint to hangar_5 2016-08-05 nimtech - retextured fuel station, by TheSn4k3 2016-08-05 nimtech, config.cpp, model - clean up JDG_Carrier config.cpp - split medical assets in individual models - add refuel and ACE refuel capability to fuel pump - add nimtech_acecompat pbo as option - add nimlightsInternal for hangar lights 2016-08-03 tilly - add wreck removal action to Tilly 2016-08-02 model - TheSn4k3 added lid to locker when opened - Megadeth contributed static Tilly crash crane 2016-07-31 model, init - added air defense init script - model improvements by Odyseus - hangar 3 fully textured! - hangar 4 partially textured - add ttt_nimtech and ttt_nimtech_aa pbos 2016-07-10 model - add walkway from fore to weapons room - fix some textures 2016-07-09 config.cpp, model - added new rooms but geo lod is in the way - halfway connected fore front walk to weapons room - fixed Apex crash, nimspots and nimlights have empty res 0 lod now 2016-06-18 config.cpp, model - added a 'door' to the hull at the fore, kudos to Megadeth - added preview image for editor 2016-02-20 config.cpp, models - add new rooms between weapons room and hangar4 - try to fix elevator 3 missing texture - try to fix geo lod for animated fence at elevator3 - fix road lod on hangar level, introduce new lods 2016-02-17 config.cpp, model.cfg, nimitzfunctions - add plane type support to ambiance 3 mdoule - ability to hide/show feelers - add parking functions, inspired by Tupolov's CUP scripts - update fn_lights to be independent from Nimitz variable - icon updated to solid color for Eden - adjust JBD4 texture, still needs further fixing - add animation support for the crane 2016-02-04 config.cpp, nimitzfunctions - fix switchable lights, but only local - fix elevators - add parking scripts 2016-01-31 config.cpp, in built functions - merge modifications by Leshrack - compatibility with 3DEN editor - new init functions, using CfgFunctions - Nimitz aligner for zeus - remove old Changelog - add CUP compatibility scripts - increase crew distance for cat script, different angle - add variable _vertSpeed to cat launch - add supported planes that use lower _vertSpeed for more realistic takeoff 2015-12-02 nimitzfunctions - introduce remoteSay3D to play sounds everywhere in multiplayer - hide height measurement vehicle - add CfgRemoteExec - add ambiance2 module for configurable plane roles - add utility functions for ambiance2 module 2015-11-30 mk29 sea sparrow, test engine stand, model.cfg - add JDG_testEngine to archive, a basic model for a test engine stand for an F-18 engine, model by Foxone - modify JDG_mk29SeaSparrow to use updated model by TheSn4k3 - more properly set up model.cfg 2015-11-29 nimitzfunctions, model - jdg_carrier_13 with the water access platform had a texture problem, reverted to old version - added ladder memory points to jdg_carrier_13 again - added climb aboard action for jdg_carrier_13 - add lightpoint via remoteExec everywhere - call syncOnShip only on server from simple module - remoteExec for JIP for auto sync actions - add new hangar icon from Janus - elevators push allVehicles and thingX now 2015-11-04 nimitzfunctions - hide light lamp via remoteExec on server - variable setting in ambiance module more robust - fn_touchdown range for teleporting is a parameter now - spawn boat in boat room only on server - decrease debug output for rescue - re-introduce range for spawning rescue boats 2015-11-03 nimitzfunctions, init.sqf - replace ALiVE_profileIgnore with ALiVE_combatSupport in init.sqf - remove debug output from elevator script - fix flightOps, add requirements check - set light to amber, make light more bright - replace rescue system with simple boats 2015-11-02 nimitzfunctions - only bump objects on elevator, not working for weapons elevator - improve flightOps script - add light script for internal lamps 2015-11-01 - add flightOps to ambiance module - rename UGVTractor to Tractor in ambiance - close, triangulate and sharpen all shadow lods 2015-10-31 nimitzfunctions, model - removed pipes through weapons elevator, hangar 1 - removed geo lod through weapons elevator, hangar 1 - reversed ladder on carrier 13 - fixed weapons elevator up script by bumping occupants 2015-10-26 dll_tow, nimitzfunctions, model - added ladder to carrier 13, only works downwards - fix elevator on dedicated server, using remoteExec - basic use of towing on dedicated server, using remoteExec 2015-10-25 init.sqf, model - fix geo and road lod of carrier 13 where the water access platform is - fix boat room - use BIS_fnc_MP to call cat and tailhook sync 2015-10-24 config, towing - add JDG_carrier_spawner to units[], so it can be spawned via Zeus - added F-14, C-1 Trader and Peral's tractor to towing config - added ALIVE_profileIgnore to each object that's spawned in init 2015-02-17 model, textures, sound - overhaul of Nimitz, basically new model and texture - new sound vehicle for providing engine sound 2015-01-10 model - complete new layout, geo, road and res lods combined - config.cpp adjusted slightly 2015-01-09 sound, texture and model - add new sounds - hangar renovation continuing - merge geo lods 1 to 7, 9, 13 with carrier and hangar p3ds 2015-01-08 texture and model - renovate hangar with LHD objects and textures - add new sounds - normalitze road lods in geo 1 to 10 2015-01-06 texture and model - island restructured - new stairs - island textures from arma2 LHD - new floor levels - merge of geo12.p3d and geo_island.p3d with island carrier5.p3d - normalize deck height in geo 1, 3, 5, 15, 16 2013-11-30 sound - config.cpp - increase JBD sound by ten 2013-11-17 public variable - scr\init.sqf - make TTT_NimitzCarriers a public variable 2013-11-16 New textures - tex\ - new island textures by AsboJay 2013-11-09 Remove globals - scr\init.sqf - remove all references to globals and store them in the _nim object, e.g. the carrier itself 2013-11-07 New textures - tex\ - new hull and deck textures, made from tga via texview2 2013-11-04 Start converting globals - scr\init.sqf - add test variable to nimitz object 2013-11-02 Public variable - scr\init.sqf - make JDG_steamFX a public variable 2013-10-27 New textures - tex\ - new textures sent by soldier2390 and asbojay 2013-10-26 Fix config.cpp error -config.cpp - rscTitle don't seem to have ReadAndWrite access anymore 2013-10-23 Missing semicolon - config.cpp - added missing semicolon for eventhandler 2013-10-22 Removed zodiac - res\carrier_3.p3d - removed built-in zodiacs 2013-10-21 Updated textures - replaced interior and comm board textures by those from BloodOfTheScribe 2013-10-19 Crew and init - xtracrew - removed the Nimitz crew for Arma2, better use FUTARM maritime pack - scr\init.sqf - set NimitzScripts to false to see if modules work 2013-10-17 Initialization - scr\init.sqf - add NimitzScripts global, if set to false no built-in scripts are run - scr\elevator.sqf - reverted to 05 version, planes and ugv sometimes launch to outer space 2013-10-16 rvmats - mats\lockers.rvmat, mats\metal.rvmat - new rvmat files, but no difference in looks? 2013-10-14 Textures - tex\ - added modified deck textures from piedebeouf - config.cpp - changed spawn height of Zodiac to old value again - scr\elevator.sqf - new version with smoother transitions, by Phantom - scr\sys_catapult_2.sqf - work around for teleporting to catapult 2013-10-12 Fix missing bmp.p3d and debug script - config.cpp - Add empty.p3d as model config to carrier spawner - Add empty turret section - Change crew to B_crew_F - res\empty.p3d - Added - scr\sys_catapult.sqf - make nimCat?Use a public variable for debugging and mp compatibility - scr\init.sqf - make nimHang1 public variable so weapons elevator works in mp 2013-10-09 Lights and overview - client_deckChecks.sqf - Added maps for Altis and Stratis (piedebouf) - config.cpp - Added piedebouf lights to the carrier - init.sqf - Initializes some globals 2013-10-08/2 Cleanup - client_deckChecks.sqf, init.sqf - Removed CBA_fnc_debug 2013-10-08 Work on towing - dll_tow\bbox.sqf, dll_tow\tow.sqf - Changed RoadCone to RoadCone_F for debugging - dll_tow\config.sf - Added entries for UGV and F/A-18E and F - dll_tow\tow.sqf - Removed nil = call 2013-10-06 Work on duplicated actions - client_deckChecks.sqf - add check for kindof plane before adding any action - add check for actionId before launch action 2013-10-05 Some changes for running Nimitz on a dedicated server - client_deckChecks.sqf - Added initialization for 'NimitzPlanes', when mission does not define it - Changed exitWith{} to waitUntil as the first seems to break on dedicated server - Script does no longer run on dedicated server - hasActions and Cat_Action in objects is a public variable now - wait until player is alive before script is run - probably does not work either, as player is undefined during multiplayer here according to BIS wiki - init.sqf - make nimCableReady a public variable - client_sounds.sqf, arrest2.sqf, arrestRemovehandler.sqf, arrestAddHandler - do not run on dedicated server - sys_ordnance.sqf - use variable 'nimTractors' for tractor detection, remove call to nearestObjects - sys_ordnance_fill.sqf, elevator.sqf - try to change tractor type to UGV 2013-10-03 / 3 Fix Zodiacs - config.cpp - Changed spawn height of Zodiac to align with floor - Removed destroying Zodiac after recovery, can be reused again - Changed "boat" to "nimBoat" 2013-10-03 / 2 Fix Zodiacs - config.cpp - Changed "Zodiac" to "B_Boat_Transport_01_F" - Introduced new global variable "boat" to make zodiac deployment and recovery possible again - scr/zodiacBoard.sqf, scr/zodiacDismount.sqf, scr/zodiacDown.sqf, - Removed use of nearestObject, use new global "boat" - scr/zodiacUp.sqf - use "vehicle player" instad of nearestObject, unclear how this affects multiplayer 2013-10-03 Fix catapults - scr/fx_steamShot.sqf - Changed _particle again to smoke.p3d - scr/fx_steamCharge.sqf - Changed _particle as in fx_steamShot.sqf - scr/client_deckChecks.sqf - Changed nearestObjects for planes to vehicle player for performance and also reliability. nearestObjects does not work perfectly anymore - Added actions to vehicles in NimitzPlanes unconditionally - Breaks the automatic addition of these actions when doing more than one sortie - config.cpp - Changed font from bitstream to puristaLight 2013-10-02 Start conversion for arma3 - Removed xtra_crew/config.bin as the base class is no longer available - config.cpp - Changed CfgFactionClass to NATO - Changed faction in JDG_carrier_Spawner to BLU_F - Removed model ca\misc\empty - Added coefSpeedInside (2) and windSockExist (0) to JDG_carrier_nimspots - scr/init.sqf - Changed HeliHEmpty to Land_HelipadEmpty_F - scr/client_deckChecks.sqf - Initialized deckCheck ("") - Initialized global variables for catapults (nimCat?FX) - scr/fx_steamShot.sqf - Considered making first check for ObjNull instead of 0 - Changed _particle to a3 particle model - Changed jet to local _jet in while loop - scr/client_sounds.sqf - Changed meaningless comparison to assignment