This is the 0.95 final release. It took us a little bit longer than anticipated and we hope you will like the result. The focus of this update are clearly ambient objects within and on the flightdeck of the carrier. The core functionality stayed the same, the SQF functions upgrade had to be postponed to a later date. There are now different objects available to equip the carrier: air defenses, bunk beds, lockers, medical station, briefing chair and screen, pipes, nautical bridge, a fuel pipe and Tilly crash crane. Kudos for these new objects go to Megadeth, TheSn4k3 and two contracted modellers from cgtrader. Also the remainder of the hangar was textured by Odyseus, who also gave us the option for a new entrance to the weapons elevator from hangar level. Unfortunately the scripts for the elevator are not able to use this yet. And another thanks to hcpookie for giving his expertise to the sea sparrow launcher. Further the Eden editor is better utilised now, some attributes and a Tools -> Nimitz entry is available now for populating the carrier. We also got some contributors for sample missions: Arrhythmix created a sample respawn mission for a helicopter and plane that you can blow up and they will automatically respawn on the flightdeck; Mr Jacky created an ambient mission showcasing a lot of the new equipment; Moose provided a mission with a lot of ambiance when launching aircraft. As the addition of paid-for models was for us quite a novelty, we ask for donations now to further source models. On our wishlist are a radar station / CIC room, airboss room, fire fighting carrier car and better lowest deck interiour rooms. The donation button can be found at http://tetet.de/arma/arma3/nimitz/donate.html The full changelog since start of July is here: [spoiler] 2016-09-21 nimtech_aa - Added proper MainGun selection to Phalanx mem points 2016-09-19 model, scripts - Restricted air defense turning on Nimitz - Made mk29 sparrow launch sound louder - Enlarged medical room, new subsection - Added another map board to briefing room (index 9) - Remove cba debug output from IFLOLS - Added joe_beds 2016-09-18 scripts - Increase brake speed of wires - Use remoteExec to show smoke on every client 2016-09-16 nimitzfunctions, scripts - Fix placement of Eden objects at correct height - Add tractors to ambiance 2016-09-15 nimtech-aa - Add weight to Mk29 sea sparrow launcher - Add fire geo to Phalanx and RIM-116 2016-09-11 model, nimtech - Patched hangar door in hangar4 - Removed ceiling from weapons room - Added named selections to weapons room - Re-enabled weapons elevator - Added Jacky.paa for locker sign 2016-09-09 model, config - Remove odd object from bridge - Invert map of Altis on bridge - Show Chernarus map on map room - Add zodiac proxy to boat room - Remove scripted zodiac from boat room 2016-09-05 config - add Eden attribute for briefing room - add Tanoa map 2016-09-04 model - enlarge medical room hangar5 - remove pipes from hangar3 - add roadway and geo lod to gangway hangar3 - remove blocking geo lod hangar2 2016-09-02 model, scripts - restore old lower hangar - remove debugging output - put IFLOLS 50 cm higher 2016-08-26 config, scripts - add builtin and ambiance Eden properties 2016-08-23 scripts - add fn_syncLoop, encapsulating the auto sync of planes and men - introduce ttt_builtinSleep to alter sleep duration for auto sync 2016-08-21 config - add joe_nauticalbridge as dependency 2016-08-13 model - re-work geo lod for hangar_1 - remove components for geometric occluders - widen entrace between hangar7 and 8 2016-08-08 model, nimtech - add attendant=1 to med objects in nimtech for ACE compatibility - add geometric occluders to hull_0 to 3 - apply rvmat to fuel station - fix p3d of hull 0 2016-08-07 model - added more internal lights - removed the fake sound vehicle and embedded engine sound in Nimitz - add wire3pos and wire4pos to carrier_10 - medical station peeked out of the hull, fixed - added MedStation1 mempoint to hangar_5 2016-08-05 nimtech - retextured fuel station, by TheSn4k3 2016-08-05 nimtech, config.cpp, model - clean up JDG_Carrier config.cpp - split medical assets in individual models - add refuel and ACE refuel capability to fuel pump - add nimtech_acecompat pbo as option - add nimlightsInternal for hangar lights 2016-08-03 tilly - add wreck removal action to Tilly 2016-08-02 model - TheSn4k3 added lid to locker when opened - Megadeth contributed static Tilly crash crane 2016-07-31 model, init - added air defense init script - model improvements by Odyseus - hangar 3 fully textured! - hangar 4 partially textured - add ttt_nimtech and ttt_nimtech_aa pbos [/spoiler] ATTENTION: make sure to delete the old @Nimitz folder when applying the update, otherwise the Mk29 Sea Sparrow will not be working.