The past two weeks saw quite some activity on the Nimitz. A lot of positive feedback was received on the carrier and the tremendous improvements Odyseus foremost introduced, but also sjones' work on the sounds. Nevertheless there were quite a number of issues to be addressed and more than a few still remain. However, we decided to release alpha 2 today. Most work was done on the scripts, where I was reinforced by arindfle who provided a script for AI to approach the carrier and line up. Other improvements include turning on lights at night, adding a flight operations option to ambiance module (very crude at the moment), add ALiVE_combatSupport flags to the carrier so it doesn't spawn twice in ALiVE, improve the elevator scripts, replace the rescue boat module, fix the boat room. Further the model shadow lods were hopefully improved, as well as the water access platform - which still isn't completed yet. Unfortunately the weapons elevator is also not always working. We added basic support for Zeus, so the carrier is spawnable via Zeus, but only in north direction it seems. There was also some work done on the built-in towing module configuration to allow towing of more planes and use Peral's tractors. However, with the release of Leshrack's towing script, the Nimitz towing module is deprecated. It will be removed in the upcoming beta version. For the beta version of 0.94, which will hopefully be released in first quarter of 2016, we plan to address as many known issues as possible. There are currently no plans to increase functionality of the carrier or make it drivable :) CHANGELOG 2015-11-04 nimitzfunctions - hide light lamp via remoteExec on server - variable setting in ambiance module more robust - fn_touchdown range for teleporting is a parameter now - spawn boat in boat room only on server - decrease debug output for rescue - re-introduce range for spawning rescue boats 2015-11-03 nimitzfunctions, init.sqf - replace ALiVE_profileIgnore with ALiVE_combatSupport in init.sqf - remove debug output from elevator script - fix flightOps, add requirements check - set light to amber, make light more bright - replace rescue system with simple boats 2015-11-02 nimitzfunctions - only bump objects on elevator, not working for weapons elevator - improve flightOps script - add light script for internal lamps 2015-11-01 - add flightOps to ambiance module - rename UGVTractor to Tractor in ambiance - close, triangulate and sharpen all shadow lods 2015-10-31 nimitzfunctions, model - removed pipes through weapons elevator, hangar 1 - removed geo lod through weapons elevator, hangar 1 - reversed ladder on carrier 13 - fixed weapons elevator up script by bumping occupants 2015-10-26 dll_tow, nimitzfunctions, model - added ladder to carrier 13, only works downwards - fix elevator on dedicated server, using remoteExec - basic use of towing on dedicated server, using remoteExec 2015-10-25 init.sqf, model - fix geo and road lod of carrier 13 where the water access platform is - fix boat room - use BIS_fnc_MP to call cat and tailhook sync 2015-10-24 config, towing - add JDG_carrier_spawner to units[], so it can be spawned via Zeus - added F-14, C-1 Trader and Peral's tractor to towing config - added ALIVE_profileIgnore to each object that's spawned in init TODOs o texture hangar3 and hangar4 o integrate sjones objects: pole, weapons platform, IFLOLS addons, Bubble, LSO platform o teleport out of weapons room, due to bugged weapons elevator WISHLIST o alarm sound when a vehicle is destroyed in proximity of the ship o renovate the bridge o add cameras to different ship parts on the bridge o add lights to hangar and other structures below deck o floodable room (not feasible as Nimitz model stops at the waterline) o air defense system o radio control tower for approaching planes, broadcasting a landing plane o working respawn system o path to forward platforms on starboard and port side o add a green light at the shooter position for night missions o markers for pattern area o wire trap counter, maintenance for wires o working carrier crane at the aft port section KNOWN ISSUES Textures: o new textures at times stretched, especially in hallways o texture missing at elevator 3 o JBD 4 still has old textures o not all carrier areas freshly textured, hangar 4 for example o missing ceiling texture in hangar 4, small room General: o carrier not assembled correctly when place too far off map o water access platform not working well yet, weird texture o high possibility to glitch through floor at Nimitz information poster o towing module for Nimitz still needed for ambiance module o shooter animation not mirrored on cat 4 o see through wall glitch in hallways o rescue module boats are quite far from carrier o wires on some planes get drawn up in the air o flight operations still very experimental Aircraft: o vanilla arma3 planes don't work to well with the carrier o UAVs don't work at all with the carrier Elevator: o weapons elevator at times not functional going up o weapons elevator can be quite deadly WORK AROUNDS On some places the carrier seems to work better than on others. If you get glitches, especially in the hangar falling through the floor, try to move the carrier a bit or change direction and see if it works better. The carrier flightdeck is usually between 17 and 17.5 meters. During testing it was found that placing vehicles slightly higher (18 meters) and giving them a downward velocity in init worked well. A line to use in init is: this setVelocity [0,0,-0.5]; This does not apply to the man class. CREDITS o Odyseus for an all new model and approach to the carrier! o sjones for sounds and testing o Mr. Ewok for the sound vehicle o Yanko for the weight on take-off script o Arindfle for the approach script for AI o Pennywize for testing o TheSn4k3 for testing o Moon_chilD for testing o Janus for testing o Lordprimate for testing o Nimitz skype chat for various tests and suggestions Honourable mentions and further contributors JDog - Nimitz for Arma2 piedebeouf - new lights and starting the initiative for conversion Sealife - pointing to the missing crew John_Spartan - consulting and arrest script Phantom - upgraded elevator script rundll - permission to use his towing script in Arma3 Sierra - new deck textures armyinf - testing and documentation BloodOfTheScribe - new interior textures asbojay - new hull and deck textures soldier2390 - new hull textures, including secondary textures rory_pamphilon - top gun mission TeTeT - some scripts